• CONTROLS:
  • WASD - move
    Ctrl - dodge
    W - interact
    Q - quick eat
    H - quick heal
  • I or TAB - inventory
  • Shift - sprint
  • Mouse1 - shoot
  • Mouse2 - focused aim / meelee attack
    1, 2 and 3 - change weapon
  • C - status
  • V - gen mod

Manage a collapsing base: Assign survivors to research, defense, farming, and more. The right decisions mean survival, the wrong ones mean death.

Vitra extraction: Activate the compressor at night to extract a rare fuel from the undead but be ready to face the incoming horde it attracts.

Dangerous expeditions: Travel by van on risky supply runs, face random events, and defend your loot on the way back to base.

Unforgettable characters: Meet unique NPCs with dark pasts, sharp dialogue, and evolving stories that change as the game progresses.

Intense progression: Grow your base from chaos to order. Fortify defenses, boost morale, and make hard calls or watch everything fall apart.

🔬 Your objective:
Gather genetic data from the infected, keep your base alive, and help the scientist find a cure. But it will cost blood, literally.

Each playthrough brings different challenges. Resources, expeditions, and character outcomes are unpredictable. Death is permanent, but every failure teaches you something new.

Disclaimer:

This is the very first version I'm releasing, so expect bugs and issues, though nothing (as far as I know) that should crash the game completely. Still, it should give you a good idea of the concept and the experience I'm aiming for.

Right now, I’m developing the game solo, but I plan to expand the team as the project gains more attention and people become interested in joining.

All in-game texts currently have placeholder or inconsistent translations. I'm Brazilian, but the game will be developed primarily in English, so please ignore any translation issues for now. 

At the time this page was created, the game is about 1 month into development.

StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorprophecyKiddo
GenreAction, Platformer, Shooter
Made withConstruct
Tags2D, Management, Pixel Art, Retro, Roguelike, Singleplayer, Tower Defense
Average sessionA few minutes
LanguagesEnglish, Portuguese (Brazil)
InputsKeyboard, Mouse
LinksDiscord, YouTube, TikTok

Development log

Comments

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gameplay

♦Gamedev Syndicate Notes (lionliing.gamedev)

♦Small Gear (ver.Sept2025) 🎮by Prophecy Kiddo

♦Played and reviewed by Gamedev Syndicate on 23nov2025

+ The visual graphics are great!

+ Atmosphere is great 2D work.

+ Character animations are nice.

+ Areas are wored on and enough for the demo.

+ I like the dodge and jump mechanics.

+ The SFX were ok.

- The game is not in English so I couldn't understand what was going on even though I was really interested.

- The game mechanics are too complex, maybe start to teach the player slowly. I had to struggle a lot.

- The Keyboard keys map are confusing. Its better to at least have HUD help for keys.

- The shooting with mouse mechanics feels extra for this game. I rather play a more zoomed in keyboard only with this game.

- Some of the stuff like healing and searching takes too much time to complete.

- The bed system needs to get better, I kept sleeping all days.

- I assume the resident evil 2 monster at the left side idling is the demo to be worked on.

- The name enter menu at the start feels useless. I just want to play the game with the character you give me. Maybe it does matter but its just personal opinion.

- No main menu and credits to your name.

- My name kept reseting after each death.

- I didn't find a pause menu.

- Having some arrows and such to show me who I should rescue might be a good thing to do.

- Zombies better have a slow curve of getting more difficult. Once I figured it out I could run all the map.

- The falling down while being tired and such was fraustrating.

- The health and stomack and ankle hurt and such were too much to learn. At least have a better training curve for that. Once I figured them out while having too much patience, I kinda played well with it.

- I suggest work more on interactive things with the enviroment. It worths it to have a more lively scene.

- I think my machine gun got removed when I right click at it. The backpack needs to be more clear to use.

- The sleep animation cutscenes are like AI and boring to wait to be finished.

- The sleep system doesn't tell me to press anything. and when it happens it feels like the camera is just flying away. Maybe put cinematic black tapes up and down screen and or do something so I can feel the sleep is triggered.

- You can block left and right paths to prevent me to wander around randomly and get lost. Maybe have locked gates, stronger zombies and such.

- Try to add some relaxed not too loud or annoying free royalty music too to set each mood.

- It would be nice to enter buildings instead of hiding in doors which I found useless.

- Melee attack were not convinient. Maybe have the much faster to be worth using and rewarding.

- Put some help on the HUD so I understand what to do when I get bitten.

+ I can see the great work has been already done for this demo, I'd love to play an upgraded version of it.